Jithin

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Bibs -
Design
System

Different platforms. One Playo.

Building a shared design language that brought brand, product, and engineering together across Playo's growing sports ecosystem.

Bibs is that language: semantic tokens with a light and a dark value, one typeface with 23 styles, 120+ sport icons and a component library built from atoms up, documented in Storybook for every team.

Senior Product Designer

Role

iOS, Android, Web

Platforms

6 Months

Timeline

The Bibs Storybook: a dark documentation shell introducing 'the bibs design system'

01 / The Challenge

A growing product. A fragmented experience.

As Playo expanded across platforms, inconsistencies started appearing in the way interfaces were designed and built. Similar components had different styles, behaviours, and implementations, making it harder to maintain a cohesive experience.

With multiple teams contributing to the product, we needed more than a collection of reusable components. We needed a shared foundation that could bring everyone together.

The opportunity

How could we make Playo feel like one product while giving teams the flexibility to build and scale?

The old Playo Home screen on iPhone 15 with five notes on its inconsistencies: card titles, tag styles, typefaces, chevrons and action styles
The Home screen before Bibs: five inconsistencies on a single screen

02 / Discovery

Finding the gaps before connecting the dots.

I started by auditing Playo's iOS, Android and web experiences, identifying inconsistencies in typography, colours, components and interaction patterns.

I also ran sessions with marketing, engineering, product, operations, customer support and data to understand their challenges and how design decisions were being made. Alongside this, I analysed competitor products to find established patterns and opportunities to improve Playo's experience.

Who I worked with

Six teams touch Playo's design in very different ways. Before designing anything, I sat with each of them to understand how they work and where the old system let them down.

Marketing

Campaigns, social media and the brand's voice

What I heard
Every campaign had to find the same balance: entertaining, but never all fun. In our workshop we wrote down what Playo is and what it must never become, and agreed it sits where sport brings excitement and a sense of exploring.
How it shaped Bibs
That tone became the brief for the product's colour, type and imagery, so the app sounds and looks like the campaigns that bring people to it.

Engineering

Building and maintaining the app on iOS, Android and web

What I heard
Hardcoded values everywhere, duplicate components, and components and type styles nobody had used in years. The same colour even existed twice under two different names.
How it shaped Bibs
Tokens replaced hardcoded values, each colour got one semantic name, duplicates were merged into single components, and unused components and type styles were retired.

Operations

On the ground at venues, with players and venue managers

What I heard
Offline banners came in different colours and new fonts that didn't connect to the brand. Each venue showed a different icon for the same sport, and players sometimes mistook Playo for a competitor whose palette looked almost the same.
How it shaped Bibs
A distinct, owned palette and one typeface for every touchpoint, online and offline, and one sport icon set that venues use too, so a badminton court looks like Playo's badminton everywhere.

Product

Planning features and shipping them

What I heard
Every other team's feedback ended up on their roadmap: support's navigation complaints, the data team's evening usage, engineering's rebuild time. They needed features to ship faster across all four verticals, without each one starting from a blank screen.
How it shaped Bibs
Bibs became a kit for planning as well as building. Features are scoped around components that already exist, and fixes like clearer navigation and dark mode are shipped as system changes, not one screen at a time.

Customer Support

Hearing directly from players every day

What I heard
Players found the app confusing to navigate. Many also mistook Playo's app icon for WhatsApp's: we had drifted into a similar green gradient, and both marks pointed to chat.
How it shaped Bibs
Navigation became a system-level pattern, with one set of title bars and one tab bar behaving the same way on every screen. The icon confusion fed the brand work with marketing: Playo's colour had to feel distinctly its own, not borrowed from a messaging app.

Data

Understanding when and how people use Playo

What I heard
Most activity happens at night. The 7 to 8 PM slots are the most booked, and conversations around games follow after that, yet the app had no dark mode.
How it shaped Bibs
Dark mode became a requirement from day one: every semantic token carries a light and a dark value, so the whole product works comfortably in the evening hours people actually use it.

What I learned

The problem wasn't limited to visual inconsistencies. Teams needed clearer references, shared conventions, and a more predictable way to turn design decisions into working interfaces.

Audit: the old typography names next to the new Figtree scale
From the audit: type names that described one-off uses, mapped to one clear scale

03 / Brand Alignment

One brand. Every touchpoint.

Playo's identity lived across marketing campaigns, social media and the product itself. Translating that identity into a consistent interface needed a shared direction.

I worked with the marketing team to align brand tone, colour palette and visual language, so the product felt recognisably Playo on every platform. Those decisions became the starting point for Bibs, connecting the brand's personality with what the product needed to do.

The words we chose, and the ones we didn't

In the workshop we wrote two lists on the whiteboard: what Playo is, and what it must never become. Fun and exciting, but never frivolous or clown-like. Health-driven, but never health-anxious. That line became the brief for colour, type and imagery.

The marketing workshop whiteboard: a ticked list of words Playo is, and a crossed list of words it is not
The whiteboard from the marketing workshop

Playo is

  • Encouraging
  • Fun
  • Exciting
  • Outdoorsy
  • Smart & sporty
  • Health-driven
  • Playful
  • Young
  • Vibrant
  • Reliable
  • Relatable
  • Warm

Playo is not

  • Frivolous
  • Hardcore
  • Clown-like
  • Dramatic
  • Rugged
  • Sly, foxy
  • Performance-driven
  • Health-anxious
  • Condescending, rude
  • Naive
  • Flashy
  • Staunch
  • Toxic
  • Clingy

04 / Why Atomic

Fix it once, at the smallest level.

The audit made one thing clear: Playo's inconsistencies didn't start at the screen. They started with the smallest pieces. Three tag styles did one job, two chevrons meant the same thing, and two action styles sat in the same card. Every new screen re-solved those small decisions, so every screen drifted a little further.

That's why I chose atomic design. It builds interfaces up from the smallest parts, so a decision made once at the bottom carries all the way to the top. Fix a chip and every card that uses it is fixed too. Consistency comes from the structure, not from reviewing every screen.

It also gave every team one shared vocabulary. Engineers on iOS, Android and web already compose UI from small parts, so “is this an atom or a molecule?” became a quick, common way to decide where a piece belongs, who owns it, and whether it already exists. And because Playo-specific patterns like activity cards are assembled from shared atoms rather than drawn as one-offs, new features stay on-system by default.

From tokens to pages

  1. TokensColour, type, spacing, radius
  2. AtomsButtons, icons, checkboxes, badges
  3. MoleculesChips, toasts, skill tags, filter tabs
  4. OrganismsActivity cards, filter sheet, header
  5. TemplatesTitle bars and screen layouts
  6. PagesHome, Pay & Join, Playo PRO

05 / Foundations

Tokens: the layer beneath the atoms.

Before any component, I built a token architecture with Figma variables. Foundational values sit in reusable primitives, and semantic roles give each one a job.

Every semantic colour carries a light and a dark value. The data team's numbers made that non-negotiable: Playo is busiest at night, with 7 to 8 PM the most-booked hour. Everything built on top shares one visual foundation, in both themes.

How a value travels

  1. PrimitivesCore valuesGreen 600
  2. SemanticsMeaningful rolesPrimary
  3. ComponentsReusable UIButton
Figma variables: primitives, colours, corner radius, opacity and spacing, with light and dark modes
The variable collections in Figma: each semantic colour mapped to a primitive, in light and dark
The Colors page in the Bibs Storybook: brand and status colours with light and dark values
The same tokens, documented in Storybook

06 / Atoms

The smallest pieces, decided once.

Atoms are the parts that can't be broken down further without losing their meaning: type styles, icons, buttons, checkboxes, radios, toggles and badges. Each is built only from tokens, with every size and state defined.

Bibs atoms from Figma: buttons in every size and state, checkboxes, radios, toggles, badges, interface icons and sport icons
Atoms in Figma: buttons, selection controls, badges and icons

Typography

Figtree, for its clean, approachable character and a match for Playo's energy. 23 styles across display, headings, body and labels, defined for iOS, Android and web.

Aa Bb Cc

Play more. Together.

Discover games, find players, and make every day a play day.

Figtree · Display 96/116 · Headline 24/28 · Body 16/24

The full Bibs type scale in Storybook: Display, Headline, Body, Label and Emphasized Label, 23 styles
The full scale in Storybook: all 23 styles, from Display 1 to Emphasized Label 5

Iconography

One consistent Flaticon family for interface actions. For sport, existing libraries fell short: Playo covers 120+ sports, so I designed a custom icon for each one.

120+
Sports, each with its own icon

Built for the sports ecosystem

A few of the 120+ sport icons

07 / Molecules

Simple combinations with one job each.

Molecules pair atoms into small, reusable units: an icon and a label become a chip, an icon and a message become a toast, a level colour and a label become a skill tag.

This is where the audit's duplicates disappeared. Instead of three tag styles doing one job, there is one chip with clear variants for default, selected and highlighted states.

Bibs molecules from Figma: chips, filter tabs, skill tags and toasts
Molecules in Figma: chips, filter tabs, skill tags and toasts
Toasts rendered in the dark theme in the Bibs Storybook
Toasts: one icon atom, one message, four types, shown here in dark mode

08 / Organisms

Playo's own patterns, built from shared parts.

Organisms are the distinct sections of a screen: activity cards, the filter sheet, calendar cards, list cards and the header. These are where Playo's product lives, and they're assembled entirely from molecules and atoms.

Because they share the same tokens underneath, an organism switches theme as one piece. Drag them across below.

Bibs organisms from Figma: the filter sheet, activity and invite cards, headers and a goal list card
Organisms in Figma: the filter sheet, activity cards, headers and list cards
Light
Dark
The filter sheet, an activity card, a button and the header: one set of organisms, two modes. Drag to switch.

09 / Templates & Pages

From structure to real screens.

Templates set the structure of a screen without its content: title bars for home, collapsed, image and action headers, with regions for the organisms below.

Pages are those templates filled with real content. The redesigned Home, Pay & Join, Playo PRO and the dark-mode screens were all built this way, which is where the system proved itself on real work.

From atoms to experiences

Every card, chip and button on the screens below comes from Bibs. A new page is a new arrangement of existing parts, not a new set of decisions.

The redesigned Playo Home built entirely from Bibs, shown as two full-length screens
The redesigned Home, assembled entirely from Bibs organisms

10 / Documentation

Designed in Figma. Understood by everyone.

A component library alone wasn't enough. Designers and developers needed a common reference for how components should look, behave and be built.

I documented Bibs in Storybook and GitHub, organised the same way as the system: foundations first, then components from atoms up. Every page explains when to use a component, then shows how, with copyable snippets and a live playground.

One reference. Shared across teams.

Designers, engineers and product work from the same pages, so a question about a component has one answer instead of three.

The Button page in the Bibs Storybook with How to use snippets
How to use: load the tokens, import the component, use it

11 / AI Integration

From Figma to a working staging app, with Claude.

As AI-assisted development became part of how we prototype, I explored how Bibs could be used by AI tools, not just by people.

In a Claude project, Joinee Profile, I connected Claude to the Bibs Figma file. It rebuilt the system in code: the tokens as one file, and 31 React components, 25 of them traced back to their exact Figma nodes, with a written guide to every one.

From those parts, Claude assembled a staging app with 14 screens and flows, including Home, Play, Pay & Join, Booking and Split Payments, so ideas could be tried end to end on a real build. A design-audit skill closes the loop: after each screen, Claude compares the build with its Figma frame and checks every value against the tokens.

Design knowledge, made more accessible.

Because Bibs is structured as named tokens and atomic parts, Claude could read it the way an engineer does, and build with it instead of guessing.

joinee-profile Claude project

  • design-system/tokens.tsColour, spacing, radius and shadow tokens as code
  • design-system/components/31 components, 25 traced to their Figma nodes
  • playo-design-system.mdA 664-line guide to every component
  • skills/design-auditChecks each built screen against Figma and the tokens
  • 14 screens & flowsHome, Play, Pay & Join, Booking, Split Payments, Squads and more
Left: the Bibs component showcase Claude generated from Figma. Right: three screens of the staging app built from those components
Bibs in code on the left, the staging app built from it on the right

12 / Impact

Less repetition. More room to build.

Bibs gave Playo's products a shared foundation, so design and engineering worked from consistent patterns and common references.

Teams stopped recreating familiar components, alignment between them improved, and the experience became more consistent across platforms.

120+
Sport icons, one per sport
03
Platforms supported
One
Shared design language

Where Bibs shows up

The brand doesn't stop at the app. Every place someone meets Playo now draws on the same colours, type and voice, so a booking email, a WhatsApp reminder and a banner at the courts all feel like one product.

  • 01

    App

    Booking, games and payments, in light and dark mode

  • 02

    Website

    The same tokens and type, carried onto the web

  • 03

    Emails

    Booking confirmations and campaigns in one visual voice

  • 04

    Push & WhatsApp

    Short messages that keep the same tone of voice

  • 05

    Social & app stores

    Posts and store screenshots built from real Bibs screens

  • 06

    Partner tools

    What venue owners use to manage their bookings

  • 07

    Venue signage

    Billboards and banners at partner venues

  • 08

    Events & merch

    Tournament kits, bibs and event branding

A partner venue with Playo's new green billboard, built on Bibs, among other brands' signage above the courts

Out at the venue

After Bibs, offline material followed the same rules as the app. This billboard at a partner venue uses the new colours, type and voice, and holds its own on a wall full of other brands, the exact problem the operations team had raised.

13 / Takeaways

The real system was how we worked together.

Building Bibs taught me that a design system is more than a library of components. It's a way to connect people, decisions and processes.

Atomic design gave that a shape everyone could follow, from aligning the brand with marketing to working through implementation with engineering. The biggest lesson was to think beyond individual screens and build foundations that help a whole team move forward.

“Good design systems don't just create consistency. They make collaboration easier.”

Ready to build the next one?

Let’s turn your next challenge into impact